« February 2006 | Main | April 2006 »

March 29, 2006

Global Kids Island


Welcome to Global Kids Island.
As previously mentioned, I spent some time earlier this year working on the software side of a virtual construction project in Second Life. Because the project involved building something that people had to figure out on their own, I have been a bit reticent about describing it in any detail… but now the story can be told.

Global Kids Island was a project for Global Kids of New York City, as part of their Digital Media Essay Contest supported by the John D. and Catherine T. MacArthur Foundation. The idea was to give the competition entrants from Teen Second Life an environment in which to learn about some of the issues around the essay contest, as well as actually submitting their essays within the virtual world rather than just mailing them off to NYC.

To do this, we (The Magicians, a consultancy headed by Kimberly Rufer-Bach) built a smoke-belching volcano on a private island, with its own built-in competition and a supporting cast of talking trees, stone idols and bats. To gain access to the hidden cave inside the volcano, visitors had to answer a randomly selected question about digital media: my major contribution to the project was the software inside the three "Earth Thrones" administering the quiz.

The competition has now concluded, and the lucky winners have participated in a mixed-reality event in New York City and Second Life, in which the stages in each location had screens showing the other location. It is at least as weird attending such an event as it sounds.

Global Kids Island still exists in Teen Second Life, but you can only visit it if you're a teenager. For the benefit of my older readers, I have loaded a number of snapshots from the project onto flickr to give you some idea of the place: you can browse the images with descriptions or view them as a slide-show in a new window.

This project was definitely out of my normal range of consulting activities, but I enjoyed it immensely. Part of that was working with people who were highly skilled, but in completely different areas of expertise to my own: terraforming, texturing, animating and 3D building are just not things I will ever be able to do well. The highlight, though, was the incomparable feeling of standing with my friends in the middle of several acres of (admittedly virtual) island at the end of the build and saying: we made this.

Other coverage of Global Kids Island:

Posted by Ian at 6:45 PM in Virtual iay | Permalink

March 18, 2006

The Meeting

I used to spent a fair fraction of my time in meetings; it is one of the lasting joys of a shift to more independent working that this is no longer the case. Chip Morningstar is still very much in that world, though:

I am convinced that the fundamental ontological construct of the universe is The Meeting. The Meeting is one. There is only one Meeting. The Meeting is all.

Chip's panegyric on The Meeting continues for some time in this vein. Personally, I'd have started to worry when I found myself capitalizing the term.

Posted by Ian at 12:34 PM in Humour | Permalink

March 3, 2006

EPS International 2006 Entry Form

If you're looking for an entry form for the Edinburgh Photographic Society's 144th International Exhibition of Photography, you can download one here (PDF).

Posted by Ian at 10:39 AM in Photography | Permalink